Related to both of those things (kind of), is the new Harpoon Gun from Far Harbor. I always avoided Wounding because of how absolutely overpowering it can be, so I wouldn't have ever found out about that. Interesting stuffīeautiful Ham Sandwich a écrit :I have the Crossbows of the Commonwealth mod, and since they're a one shot weapon, Defiant practically works all the time on them and is pretty great. I knew Explosive worked on every pellet, and Kneecapper was a guess, but I did not realize Wounding would too. I have the Crossbows of the Commonwealth mod, and since they're a one shot weapon, Defiant practically works all the time on them and is pretty great.Ģ. Defiant is DEFINITELY something I do like though. I don't really like slowdown effect that much. Yeah, I didn't want to actually do so, I was just curious. Kneecapping shotguns will trigger multiple chances to cripple an opponent. Exploding Shotguns cause massive amounts of overlapping explosive damage (and can easily cripple or kill you as well if you're too close). Wounding Shotguns are absurd, for example, because they do a large amount of damage while also triggering multiple stacks of bleeding. If you're using the missile launcher regularly, then yes, it will probably slow down time pretty regularly during combat, but it might also quickly wear out it's welcome. HoroSaga a écrit :1) I believe that Resolute only triggers for ten seconds after you finish reloading, so it will never be a constant effect unless you're constantly reloading. Weird things happen when you combine a legendary effect with a weapon that fires more than one projectile at a time. You might be better off trying the Deadeye legendary effect (which slows time when aiming) or the Defiant legendary effect (which causes the last shot from a weapon's magazine to cause double damage).Ģ) Yup, you've pretty much got that one right.
It's also hard to say if the Resolute time-slowing effect will trigger properly if you end up reloading while time is already slowed. Since the time-slowing effect lasts for ten seconds, then a low-capacity weapon might end up reloading while you've already got time slowed down, in which case you're stuck watching your character reload in slow motion on a regular basis.
1) I believe that Resolute only triggers for ten seconds after you finish reloading, so it will never be a constant effect unless you're constantly reloading.